BLENDER 3D: WHY?
In 2019, I decided to explore Blender due to its significance in graphic design, recognizing that it offers a valuable skill set for career development. I acknowledge that there is much to learn about Blender's extensive features and capabilities. With an eagerness to expand my knowledge and skills, I am excited about the prospect of gaining access to more powerful computers for rendering, which will enable me to achieve higher quality and more realistic results in future projects.
SIMPLE GRAVITY EXPLORATION//TEST 01//
In my first attempt at Blender, I created a simple 3D rendering featuring a cube, sphere, and cone falling from the sky. The objects descend into a room with a red-colored environment, adding a visually striking element to the project. This endeavor was an opportunity for me to grasp the basics of Blender and embark on my journey of learning more about 3D rendering and design.
CLOTH GRAVITY EXPLORATION//TEST 02//
I embarked on an exploration of texture design and interaction in Blender by creating this 3D rendering. This project featured a textured flag falling gracefully onto two 3D scanned sculptures, showcasing a visually engaging composition. This endeavor allowed me to experiment with integrating my own designed textures into 3D elements and environments, giving them a unique and personalized touch. Importing the sculptures as external assets brought a new level of artistic collaboration and added depth to the project.
CLOTH GRAVITY EXPLORATION//TEST 2B//
I add a camera spin around the main focus point in my 3D rendering, by animating the camera's rotation over time, this creates a dynamic effect that adds movement and visual interest to the scene. By continuously rotating the camera around the focal point, it provides a more immersive experience.
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